Published Games
2D Space Shooter
PROJECT SUMMARY
Galaxy Shooter is a project I created as part of the GameDev HQ bootcamp. This project is intended to teach basic 2D Unity programming skills.
Some of the features:
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Control the player using the Unity Input System.
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Multiple types of enemies with multiple types of attack.
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Powerups that help or hurt the player.
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Spawn Manager/Wave System to randomly generate enemies while each wave grows more difficult.
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Main Menu using Unity UI elements.
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Music and Sound Effects.
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Animated explosions.
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Particle effect thrusters and shields.
Block Breaker
PROJECT SUMMARY
Block Breaker is a project I created to test and expand my knowledge of Unity 2D skills.
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Physics based materials create a realistic action for the ball.
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Modular design makes it easy to add a new level within minutes.
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Different size paddles can be used to increase the difficulty.
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Independent bonus timer for each level.
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Static and rotating obstacle to increase the difficulty.
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Exploding block destroys all blocks immediately around it.
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Particle effects when blocks are destroyed.
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Random sound effects for ball bouncing.
Three Simple UI Games
PROJECT SUMMARY
I was challenged to create three simple games using only UI elements and their capabilities.
Disc-Peg: You must move a pile of disc from the top peg to the bottom. Larger discs cannot be stacked on smaller discs.
Arrange Tiles: There is a 4 x 4 grid of tiles that is scrambled by the computer. You must move the tiles back into order.
Guess Number: The computer generates a four-digit number that has no repeating digits. You must guess the number. With each guess, the computer will tell you how many digits are in the correct place and how many digits are in the generated number.
I hope you enjoy!